![]() Use the vaal skill on a large group of enemies, but don't kill them immediately by using the strategy listed above. Vaal souls - Vaal skills with very short times of soul gain prevention can almost always be up against large groups of enemies with some patience and southbound gloves. ![]() For example, with ancestral call and melee splash support, a single strike against an enemies surrounded by 2 enemies results in 3 hits total to 1 enemy per attack.Because southbound can prevent enemies from dying, it will increase the amount of time lower life enemies are alive near higher life enemies, allowing players to take advantage of the damage benefits more often. Splash: Players using splash damage and skills that target multiple enemies near each other, can do more solo damage per second, than if the enemy was alone. This effect is currently limited to characters and Animate Guardian. Southbound is the only item that can potentially prevent individual entities from getting on kill effects from hits. The modifier also allows enemies to survive the effects of Culling Strike. Damage over time effects such as ignite or poison will still kill monsters. ![]() The modifier Your Hits can only Kill Frozen enemies means any damage applied by a hit (attack, spell, or secondary damage) will not reduce a monster's life below 1. ![]()
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